feat: Initialize BuzzMaster project structure
Sets up the foundational project structure for the BuzzMaster Live Quiz Platform. This includes: - **Project Initialization:** Creates `package.json` with necessary dependencies (React, React Router DOM, Vite, TypeScript). - **Vite Configuration:** Configures Vite for development and building, including server settings and environment variable handling. - **HTML Entry Point:** Sets up `index.html` with basic structure, Tailwind CSS, Google Fonts, and ESM import maps. - **React Entry Point:** Configures `index.tsx` to render the main `App` component. - **TypeScript Configuration:** Defines `tsconfig.json` for the project. - **Git Ignore:** Adds standard files and directories to `.gitignore`. - **README and Metadata:** Includes a basic `README.md` and `metadata.json` describing the project. - **Type Definitions:** Establishes core type definitions in `types.ts` for game state, user roles, players, teams, and questions. - **App Component:** Creates a basic `App.tsx` component with routing and initial game state management, including logic for local storage fallback and API sync. - **Component Stubs:** Adds placeholder components for `PlayerView`, `AdminDashboard`, and `SpectatorView`.
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import { GameData, Player } from '../types';
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const API_URL = process.env.VITE_API_URL || 'http://localhost:5000';
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// Helper to check if the backend is actually alive
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async function checkConnectivity(): Promise<boolean> {
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try {
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const controller = new AbortController();
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const timeoutId = setTimeout(() => controller.abort(), 1000);
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await fetch(`${API_URL}/api/health`, { signal: controller.signal });
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clearTimeout(timeoutId);
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return true;
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} catch (e) {
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return false;
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}
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}
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export const api = {
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async getGameStatus(gameId: string): Promise<GameData | null> {
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try {
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const res = await fetch(`${API_URL}/api/game/${gameId}`);
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if (!res.ok) throw new Error('Backend error');
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return await res.json();
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} catch (e) {
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const local = localStorage.getItem(`game_${gameId}`);
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return local ? JSON.parse(local) : null;
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}
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},
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async joinGame(gameId: string, name: string, team: string): Promise<Player> {
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try {
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const res = await fetch(`${API_URL}/api/game/${gameId}/join`, {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({ name, team }),
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});
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return await res.json();
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} catch (e) {
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const mockPlayer: Player = {
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id: Math.random().toString(36).substr(2, 9),
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name,
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teamId: team,
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status: 'PENDING',
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score: 0,
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correctAnswers: 0,
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wrongAnswers: 0,
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avgBuzzerMs: 0
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};
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return mockPlayer;
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}
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},
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async postBuzz(gameId: string, playerId: string): Promise<void> {
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try {
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await fetch(`${API_URL}/api/game/${gameId}/buzz`, {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({ playerId, timestamp: Date.now() }),
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});
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} catch (e) {
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console.warn("API Offline: Buzz saved locally");
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}
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},
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async updateGameState(gameId: string, updates: Partial<GameData>): Promise<void> {
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// Persist locally regardless of backend status for immediate UI responsiveness
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const existing = localStorage.getItem(`game_${gameId}`);
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const data = existing ? JSON.parse(existing) : {};
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localStorage.setItem(`game_${gameId}`, JSON.stringify({ ...data, ...updates }));
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try {
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await fetch(`${API_URL}/api/game/${gameId}/state`, {
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method: 'PATCH',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify(updates),
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});
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} catch (e) {
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// Silently fail if offline, as localStorage has already handled the update
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}
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}
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};
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