feat: Implement host authentication and settings management

Introduces a new authentication flow for the host, requiring a password to access host-specific features. This commit also adds a dedicated settings section within the host view, allowing administrators to configure essential application parameters such as the API key for AI question generation and the join URL for players.

The backend has been updated to include a new `settings` table in the database to persist these configurations. The Gemini service is refactored to accept the API key as a parameter, enhancing flexibility and security. UI components like `HostView` and `App.tsx` are modified to integrate the new authentication and settings management functionalities.

Key changes include:
- Password-based authentication for host access.
- A new settings interface for API key and join URL management.
- Database schema update with a `settings` table.
- Refactoring `geminiService` to accept API key.
- UI adjustments for login and settings screens.
This commit is contained in:
Philip
2026-01-30 16:13:39 -08:00
parent c5cf88491f
commit 5a12341d4c
6 changed files with 425 additions and 342 deletions
+219 -257
View File
@@ -3,18 +3,18 @@ import { useGame } from '../context/GameContext';
import { GamePhase } from '../types';
import type { Question } from '../types';
import { Soundboard } from './Soundboard';
import { Play, SkipForward, CheckCircle, XCircle, Users, Library, Sparkles, Plus, Trash2, Edit, ArrowLeft, Upload, RefreshCw, Image as ImageIcon, List, Trophy, RotateCcw, QrCode } from 'lucide-react';
import { Play, SkipForward, CheckCircle, XCircle, Users, Library, Sparkles, Plus, Trash2, Edit, ArrowLeft, Upload, RefreshCw, Image as ImageIcon, List, Trophy, RotateCcw, Settings, Save } from 'lucide-react';
import { generateQuestions } from '../services/geminiService';
export const HostView: React.FC = () => {
const {
gameState, activeGameName, players, teams, buzzQueue, questions, games, joinUrl,
setJoinUrl, approvePlayer, startGame, startCountdown, openBuzzers,
gameState, activeGameName, players, teams, buzzQueue, questions, games, joinUrl, apiKey,
approvePlayer, startGame, startCountdown, openBuzzers,
resolveBuzz, rectifyBuzz, skipQuestion, nextPhase, resetGame,
createGame, updateGame, deleteGame, loadGameToLive
createGame, updateGame, deleteGame, loadGameToLive, updateSettings
} = useGame();
const [activeTab, setActiveTab] = useState<'GAME' | 'PLAYERS' | 'LIBRARY'>('GAME');
const [activeTab, setActiveTab] = useState<'GAME' | 'PLAYERS' | 'LIBRARY' | 'SETTINGS'>('GAME');
// Library State
const [editingGameId, setEditingGameId] = useState<string | null>(null);
@@ -26,10 +26,21 @@ export const HostView: React.FC = () => {
const [isAddingQuestion, setIsAddingQuestion] = useState(false);
const [manualQ, setManualQ] = useState({ text: '', answer: '', points: 10, category: '', mediaUrl: '' });
// Settings State
const [settingsForm, setSettingsForm] = useState({
joinUrl: joinUrl,
apiKey: apiKey,
newPassword: ''
});
// Update local form state when context changes
React.useEffect(() => {
setSettingsForm(prev => ({ ...prev, joinUrl: joinUrl, apiKey: apiKey }));
}, [joinUrl, apiKey]);
const currentQ = questions[gameState.currentQuestionIndex];
const isPreGame = gameState.currentQuestionIndex === -1;
const isGameOver = gameState.currentQuestionIndex >= questions.length;
// Correctly identify if we have finished all questions and are just lingering on the last leaderboard
const isLastQuestionPhase = gameState.currentQuestionIndex === questions.length - 1;
// --- Handlers ---
@@ -44,7 +55,7 @@ export const HostView: React.FC = () => {
const handleAiGenerate = async (gameId: string) => {
if (!aiTopic) return;
setIsGenerating(true);
const newQuestions = await generateQuestions(aiTopic);
const newQuestions = await generateQuestions(aiTopic, apiKey); // Pass apiKey
if (newQuestions.length > 0) {
const game = games.find(g => g.id === gameId);
if (game) {
@@ -53,7 +64,7 @@ export const HostView: React.FC = () => {
alert(`Added ${newQuestions.length} questions!`);
setAiTopic('');
} else {
alert("Failed to generate. Check API Key or try again.");
alert("Failed to generate. Check API Key in Settings.");
}
setIsGenerating(false);
};
@@ -73,7 +84,6 @@ export const HostView: React.FC = () => {
if (!manualQ.text || !manualQ.answer) return;
const game = games.find(g => g.id === gameId);
if (game) {
// Detect Media Type
let mediaType: 'image' | 'video' | undefined = undefined;
if (manualQ.mediaUrl) {
if (manualQ.mediaUrl.startsWith('data:image') || manualQ.mediaUrl.match(/\.(jpeg|jpg|gif|png)$/i)) {
@@ -81,7 +91,6 @@ export const HostView: React.FC = () => {
} else if (manualQ.mediaUrl.includes('youtube') || manualQ.mediaUrl.includes('youtu.be')) {
mediaType = 'video';
} else {
// Fallback assumption for uploads vs links
mediaType = 'image';
}
}
@@ -109,12 +118,16 @@ export const HostView: React.FC = () => {
};
const handleLoadGame = (gameId: string) => {
// Removed confirm() as it can block execution or be annoying
loadGameToLive(gameId);
setActiveTab('GAME');
};
// Find the winner of the current round (if any)
const handleSaveSettings = () => {
updateSettings(settingsForm.apiKey, settingsForm.joinUrl, settingsForm.newPassword);
setSettingsForm(prev => ({ ...prev, newPassword: '' })); // Clear password field
alert("Settings Updated!");
};
const currentWinnerBuzz = buzzQueue.find(b => b.status === 'CORRECT');
const currentWinner = currentWinnerBuzz ? players.find(p => p.id === currentWinnerBuzz.playerId) : null;
@@ -127,7 +140,6 @@ export const HostView: React.FC = () => {
<div className="bg-indigo-600 text-white font-black px-2 py-1 rounded text-xl">QM</div>
<h1 className="font-bold text-lg text-slate-700">Host Dashboard</h1>
</div>
{/* Active Game Display */}
<div className="hidden md:flex items-center gap-2 px-3 py-1 bg-indigo-50 border border-indigo-200 rounded-full shadow-sm">
<Library size={16} className="text-indigo-600" />
<span className="text-xs text-indigo-400 font-bold uppercase">ACTIVE GAME:</span>
@@ -155,7 +167,7 @@ export const HostView: React.FC = () => {
</header>
<div className="flex flex-1 overflow-hidden">
{/* Left Sidebar - Navigation & Soundboard */}
{/* Left Sidebar */}
<aside className="w-64 bg-slate-900 text-white flex flex-col overflow-y-auto">
<nav className="p-4 space-y-2">
<button
@@ -176,6 +188,14 @@ export const HostView: React.FC = () => {
>
<Library className="w-4 h-4" /> Game Library
</button>
<div className="pt-4 mt-4 border-t border-slate-700">
<button
onClick={() => setActiveTab('SETTINGS')}
className={`w-full flex items-center gap-3 px-4 py-3 rounded transition-colors ${activeTab === 'SETTINGS' ? 'bg-indigo-600' : 'hover:bg-slate-800'}`}
>
<Settings className="w-4 h-4" /> Settings
</button>
</div>
</nav>
<div className="mt-auto p-4 border-t border-slate-800">
@@ -189,24 +209,6 @@ export const HostView: React.FC = () => {
{/* GAME CONTROL TAB */}
{activeTab === 'GAME' && (
<div className="max-w-4xl mx-auto">
{/* Session Settings */}
<div className="bg-white p-4 rounded-xl shadow-sm border border-slate-200 mb-6 flex items-center gap-4">
<div className="bg-indigo-100 p-2 rounded-lg text-indigo-600">
<QrCode size={20} />
</div>
<div className="flex-1">
<label className="block text-xs font-bold text-slate-500 uppercase">Player Join URL (for QR Code)</label>
<input
type="text"
value={joinUrl}
onChange={(e) => setJoinUrl(e.target.value)}
className="w-full font-mono text-sm border-b border-slate-300 focus:border-indigo-600 outline-none bg-transparent py-1 text-slate-800"
placeholder="https://..."
/>
</div>
</div>
{/* LAST QUESTION WARNING */}
{isLastQuestionPhase && !isGameOver && (
<div className="bg-amber-100 border-l-4 border-amber-500 text-amber-700 p-4 mb-6 font-bold shadow-sm">
THIS IS THE LAST QUESTION!
@@ -253,15 +255,13 @@ export const HostView: React.FC = () => {
</div>
)}
{/* Controls based on Phase */}
{/* Controls */}
<div className="flex flex-wrap gap-4 border-t border-slate-100 pt-6">
{gameState.phase === GamePhase.LOBBY && (
<button onClick={startGame} className="bg-indigo-600 hover:bg-indigo-700 text-white px-6 py-3 rounded-lg font-bold shadow-lg transition-all">
START GAME
</button>
)}
{/* Button logic for moving to next question OR finishing game */}
{(gameState.phase === GamePhase.LEADERBOARD || gameState.phase === GamePhase.LOBBY) && !isGameOver && (
isLastQuestionPhase && gameState.phase === GamePhase.LEADERBOARD ? (
<button onClick={startCountdown} className="bg-indigo-800 hover:bg-indigo-900 text-white px-6 py-3 rounded-lg font-bold shadow-lg flex items-center gap-2 animate-pulse">
@@ -273,23 +273,18 @@ export const HostView: React.FC = () => {
</button>
)
)}
{gameState.phase === GamePhase.QUESTION_DISPLAY && (
<button onClick={openBuzzers} className="bg-red-600 hover:bg-red-700 text-white px-8 py-3 rounded-lg font-bold shadow-lg animate-pulse">
OPEN BUZZERS
</button>
)}
{/* Skip/Reveal Button */}
{(gameState.phase === GamePhase.QUESTION_DISPLAY || gameState.phase === GamePhase.BUZZER_OPEN || gameState.phase === GamePhase.ADJUDICATION) && (
<button onClick={skipQuestion} className="bg-slate-500 hover:bg-slate-600 text-white px-6 py-3 rounded-lg font-bold shadow-lg flex items-center gap-2 ml-auto">
<SkipForward className="w-4 h-4" /> Reveal Answer
</button>
)}
{gameState.phase === GamePhase.ANSWER_REVEAL && (
<div className="flex w-full justify-between items-center">
{/* UNDO BUTTON */}
{currentWinner && (
<button
onClick={() => rectifyBuzz(currentWinner.id, 'WRONG')}
@@ -299,7 +294,6 @@ export const HostView: React.FC = () => {
Undo Correct ({currentWinner.name})
</button>
)}
<button onClick={nextPhase} className="bg-slate-800 hover:bg-slate-900 text-white px-6 py-3 rounded-lg font-bold shadow-lg flex items-center gap-2 ml-auto">
<SkipForward className="w-4 h-4" />
{isLastQuestionPhase ? 'Finish Game' : 'Show Scores'}
@@ -309,7 +303,7 @@ export const HostView: React.FC = () => {
</div>
</div>
{/* QUESTION QUEUE PREVIEW (Added for better Host visibility) */}
{/* Queue & Buzzer Panels */}
{isPreGame && questions.length > 0 && (
<div className="bg-white rounded-xl shadow-sm border border-slate-200 p-4 mb-8">
<div className="flex items-center gap-2 mb-3 text-slate-500 border-b border-slate-100 pb-2">
@@ -326,8 +320,6 @@ export const HostView: React.FC = () => {
</ul>
</div>
)}
{/* Buzzer Queue Adjudication */}
{buzzQueue.length > 0 && (
<div className="bg-white rounded-xl shadow-md border border-slate-200 overflow-hidden">
<div className="bg-slate-50 px-6 py-3 border-b border-slate-200 flex justify-between items-center">
@@ -338,7 +330,6 @@ export const HostView: React.FC = () => {
{buzzQueue.map((buzz, idx) => {
const player = players.find(p => p.id === buzz.playerId);
const isCurrent = idx === 0 && buzz.status === 'PENDING';
return (
<div key={buzz.playerId} className={`px-6 py-4 flex items-center justify-between ${isCurrent ? 'bg-yellow-50' : ''}`}>
<div className="flex items-center gap-4">
@@ -348,7 +339,6 @@ export const HostView: React.FC = () => {
<div className="text-xs text-slate-500">{(buzz.timestamp % 10000)}ms</div>
</div>
</div>
<div className="flex items-center gap-2">
{buzz.status === 'PENDING' ? (
isCurrent ? (
@@ -374,7 +364,6 @@ export const HostView: React.FC = () => {
<span className={`text-xs font-bold px-2 py-1 rounded ${buzz.status === 'CORRECT' ? 'bg-green-100 text-green-700' : 'bg-red-100 text-red-700'}`}>
{buzz.status}
</span>
{/* Correction Button for Wrong Answers */}
{buzz.status === 'WRONG' && (
<button
onClick={() => rectifyBuzz(buzz.playerId, 'CORRECT')}
@@ -396,7 +385,58 @@ export const HostView: React.FC = () => {
</div>
)}
{/* PLAYERS TAB */}
{/* SETTINGS TAB */}
{activeTab === 'SETTINGS' && (
<div className="max-w-2xl mx-auto">
<h2 className="text-2xl font-bold mb-6 text-slate-800">Host Configuration</h2>
<div className="bg-white p-6 rounded-xl shadow-sm border border-slate-200 space-y-6">
<div>
<label className="block text-sm font-bold text-slate-700 mb-2">Public Join URL</label>
<input
type="text"
className="w-full p-3 border border-slate-300 rounded-lg text-slate-800 focus:ring-2 focus:ring-indigo-500 outline-none"
value={settingsForm.joinUrl}
onChange={e => setSettingsForm({ ...settingsForm, joinUrl: e.target.value })}
placeholder="https://your-site.com/#player"
/>
<p className="text-xs text-slate-500 mt-1">This URL is encoded into the QR code shown to players.</p>
</div>
<div>
<label className="block text-sm font-bold text-slate-700 mb-2">Gemini API Key</label>
<input
type="password"
className="w-full p-3 border border-slate-300 rounded-lg text-slate-800 focus:ring-2 focus:ring-indigo-500 outline-none font-mono"
value={settingsForm.apiKey}
onChange={e => setSettingsForm({ ...settingsForm, apiKey: e.target.value })}
placeholder="AIzaSy..."
/>
<p className="text-xs text-slate-500 mt-1">Required for AI question generation.</p>
</div>
<div className="pt-4 border-t border-slate-100">
<label className="block text-sm font-bold text-slate-700 mb-2">Change Host Password</label>
<input
type="password"
className="w-full p-3 border border-slate-300 rounded-lg text-slate-800 focus:ring-2 focus:ring-indigo-500 outline-none"
value={settingsForm.newPassword}
onChange={e => setSettingsForm({ ...settingsForm, newPassword: e.target.value })}
placeholder="Leave empty to keep current password"
/>
</div>
<button
onClick={handleSaveSettings}
className="w-full py-3 bg-indigo-600 hover:bg-indigo-700 text-white font-bold rounded-lg shadow-md flex items-center justify-center gap-2"
>
<Save size={18} /> Save Settings
</button>
</div>
</div>
)}
{/* PLAYERS & LIBRARY TABS */}
{activeTab === 'PLAYERS' && (
<div className="bg-white rounded-xl shadow-sm border border-slate-200">
<table className="w-full text-left">
@@ -427,225 +467,147 @@ export const HostView: React.FC = () => {
</table>
</div>
)}
{/* GAME LIBRARY TAB */}
{activeTab === 'LIBRARY' && (
{activeTab === 'LIBRARY' && !editingGameId && (
<div className="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-6">
<div className="col-span-full flex justify-between items-center mb-6">
<h2 className="text-2xl font-bold text-slate-800">Your Games</h2>
<div className="flex gap-2">
<input value={newGameName} onChange={e => setNewGameName(e.target.value)} placeholder="New Game Name..." className="px-4 py-2 rounded border border-slate-300 text-sm text-black bg-white" />
<button onClick={handleCreateGame} className="bg-indigo-600 text-white px-4 py-2 rounded text-sm font-bold hover:bg-indigo-700">Create</button>
</div>
</div>
{games.map(game => (
<div key={game.id} className="bg-white p-6 rounded-xl shadow-sm border border-slate-200">
<h3 className="font-bold text-lg mb-1 text-slate-900">{game.name}</h3>
<p className="text-sm text-slate-500 mb-4">{game.questions.length} Questions</p>
<div className="flex gap-2 mt-2">
<button onClick={() => setEditingGameId(game.id)} className="flex-1 py-2 bg-slate-100 text-slate-600 rounded text-sm font-bold flex items-center justify-center gap-2"><Edit size={14}/> Edit</button>
<button onClick={() => handleLoadGame(game.id)} className="flex-1 py-2 bg-green-50 text-green-700 border border-green-200 rounded text-sm font-bold">Load</button>
<button onClick={() => deleteGame(game.id)} className="p-2 text-red-400 hover:bg-red-50 rounded"><Trash2 size={16} /></button>
</div>
</div>
))}
</div>
)}
{activeTab === 'LIBRARY' && editingGameId && (
<div className="space-y-6">
{!editingGameId ? (
/* MODE: LIST GAMES */
<>
<div className="flex justify-between items-center mb-6">
<h2 className="text-2xl font-bold text-slate-800">Your Games</h2>
<div className="flex gap-2">
<input
type="text"
value={newGameName}
onChange={e => setNewGameName(e.target.value)}
placeholder="New Game Name..."
className="px-4 py-2 rounded border border-slate-300 text-sm text-black bg-white"
/>
<button onClick={() => setEditingGameId(null)} className="flex items-center gap-2 text-slate-500 font-bold mb-4"><ArrowLeft size={16}/> Back to Library</button>
<div className="bg-gradient-to-r from-purple-600 to-indigo-600 rounded-xl p-6 text-white shadow-lg">
<div className="flex items-center gap-2 mb-4"><Sparkles className="w-5 h-5" /><h3 className="font-bold text-lg">AI Generator</h3></div>
<div className="flex gap-2">
<input value={aiTopic} onChange={(e) => setAiTopic(e.target.value)} placeholder="Topic..." className="flex-1 px-4 py-2 rounded text-slate-900 bg-white outline-none" />
<button onClick={() => handleAiGenerate(editingGameId)} disabled={isGenerating} className="bg-white text-purple-700 px-4 py-2 rounded font-bold hover:bg-purple-50 disabled:opacity-50">{isGenerating ? '...' : 'Generate'}</button>
</div>
</div>
<div className="bg-white rounded-xl shadow-sm border border-slate-200">
<div className="p-4 border-b border-slate-100 flex justify-between items-center">
<h3 className="font-bold text-slate-700">Questions</h3>
<button onClick={() => setIsAddingQuestion(!isAddingQuestion)} className="flex items-center gap-1 text-sm text-blue-600 font-bold hover:bg-blue-50 px-3 py-2 rounded"><Plus className="w-4 h-4" /> Add Manual</button>
</div>
{isAddingQuestion && (
<div className="p-4 bg-slate-50 border-b border-slate-200">
<div className="grid grid-cols-1 md:grid-cols-2 gap-4 mb-4">
<div className="flex flex-col gap-1">
<label className="text-xs font-bold text-slate-500">Question</label>
<input
placeholder="e.g. What is 2+2?"
className="p-2 border rounded text-black bg-white"
value={manualQ.text}
onChange={e => setManualQ({...manualQ, text: e.target.value})}
/>
</div>
<div className="flex flex-col gap-1">
<label className="text-xs font-bold text-slate-500">Answer</label>
<input
placeholder="e.g. 4"
className="p-2 border rounded text-black bg-white"
value={manualQ.answer}
onChange={e => setManualQ({...manualQ, answer: e.target.value})}
/>
</div>
<div className="flex flex-col gap-1">
<label className="text-xs font-bold text-slate-500">Points</label>
<input
type="number"
placeholder="10"
className="p-2 border rounded text-black bg-white"
value={manualQ.points}
onChange={e => setManualQ({...manualQ, points: Number(e.target.value)})}
/>
</div>
<div className="flex flex-col gap-1">
<label className="text-xs font-bold text-slate-500">Category</label>
<input
placeholder="e.g. Math"
className="p-2 border rounded text-black bg-white"
value={manualQ.category}
onChange={e => setManualQ({...manualQ, category: e.target.value})}
/>
</div>
<div className="flex flex-col gap-1 md:col-span-2">
<label className="text-xs font-bold text-slate-500">Media</label>
<div className="flex gap-2">
<input
type="text"
placeholder="YouTube Link or Image URL"
className="flex-1 p-2 border rounded text-black bg-white"
value={manualQ.mediaUrl}
onChange={e => setManualQ({...manualQ, mediaUrl: e.target.value})}
/>
<div className="relative">
<input
type="file"
accept="image/*"
onChange={handleImageUpload}
className="absolute inset-0 w-full h-full opacity-0 cursor-pointer"
/>
<button className="h-full px-4 bg-slate-200 hover:bg-slate-300 text-slate-700 font-bold rounded flex items-center gap-2">
<Upload size={16} /> Upload Img
</button>
</div>
</div>
<p className="text-[10px] text-slate-400">Supports YouTube links or Image Uploads</p>
</div>
</div>
<div className="flex justify-end gap-2">
<button onClick={() => setIsAddingQuestion(false)} className="px-3 py-1 text-slate-500 text-sm">Cancel</button>
<button
onClick={handleCreateGame}
className="bg-indigo-600 text-white px-4 py-2 rounded text-sm font-bold hover:bg-indigo-700"
onClick={() => handleAddManualQuestion(editingGameId)}
className="px-3 py-1 bg-blue-600 text-white rounded text-sm font-bold"
>
Create
Save Question
</button>
</div>
</div>
<div className="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-6">
{games.map(game => (
<div key={game.id} className="bg-white p-6 rounded-xl shadow-sm border border-slate-200 hover:shadow-md transition-shadow">
<div className="flex justify-between items-start mb-4">
<div className="h-12 w-12 bg-indigo-100 text-indigo-600 rounded-lg flex items-center justify-center">
<Library className="w-6 h-6" />
</div>
<div className="flex gap-1">
<button onClick={() => setEditingGameId(game.id)} className="p-2 text-slate-400 hover:text-indigo-600 hover:bg-indigo-50 rounded">
<Edit className="w-4 h-4" />
</button>
<button onClick={() => deleteGame(game.id)} className="p-2 text-slate-400 hover:text-red-600 hover:bg-red-50 rounded">
<Trash2 className="w-4 h-4" />
</button>
</div>
</div>
<h3 className="font-bold text-lg mb-1 text-slate-900">{game.name}</h3>
<p className="text-sm text-slate-500 mb-4">{game.questions.length} Questions</p>
<button
onClick={() => handleLoadGame(game.id)}
className="w-full py-2 bg-green-50 text-green-700 border border-green-200 rounded font-bold text-sm hover:bg-green-100 flex items-center justify-center gap-2"
>
<Upload className="w-4 h-4" /> LOAD TO LIVE
</button>
</div>
))}
</div>
</>
) : (
/* MODE: EDIT GAME */
(() => {
const game = games.find(g => g.id === editingGameId);
if (!game) return null;
)}
return (
<div className="space-y-6">
<div className="flex items-center gap-4 mb-6">
<button onClick={() => setEditingGameId(null)} className="p-2 hover:bg-slate-200 rounded-full">
<ArrowLeft className="w-5 h-5 text-slate-600" />
</button>
<input
value={game.name}
onChange={e => updateGame(game.id, { name: e.target.value })}
className="text-2xl font-bold bg-transparent border-b border-transparent hover:border-slate-300 focus:border-indigo-600 focus:outline-none px-2 py-1 text-slate-900"
/>
<span className="ml-auto text-sm text-slate-500">{game.questions.length} Questions</span>
</div>
{/* AI Generator for this game */}
<div className="bg-gradient-to-r from-purple-600 to-indigo-600 rounded-xl p-6 text-white shadow-lg">
<div className="flex items-center gap-2 mb-4">
<Sparkles className="w-5 h-5" />
<h3 className="font-bold text-lg">AI Question Generator</h3>
<ul className="divide-y divide-slate-100">
{games.find(g => g.id === editingGameId)?.questions.map((q, i) => (
<li key={q.id} className="p-4 hover:bg-slate-50 flex justify-between items-center group">
<div className="flex-1">
<div className="flex items-center gap-2 mb-1">
<span className="font-bold text-slate-400 text-xs">Q{i+1}</span>
<span className="text-xs bg-slate-100 px-2 py-0.5 rounded text-slate-500">{q.category}</span>
<span className="text-xs bg-slate-100 px-2 py-0.5 rounded text-slate-500 font-mono">{q.points}pts</span>
</div>
<div className="flex gap-2">
<input
type="text"
value={aiTopic}
onChange={(e) => setAiTopic(e.target.value)}
placeholder="e.g. 80s Movies, World Capitals, Pokemon"
className="flex-1 px-4 py-2 rounded text-slate-900 bg-white outline-none"
/>
<button
onClick={() => handleAiGenerate(game.id)}
disabled={isGenerating}
className="bg-white text-purple-700 px-4 py-2 rounded font-bold hover:bg-purple-50 disabled:opacity-50"
>
{isGenerating ? 'Dreaming...' : 'Generate'}
</button>
<div className="font-medium text-slate-800 flex items-center gap-2">
{q.mediaUrl && <ImageIcon size={14} className="text-indigo-500" />}
{q.text}
</div>
<div className="text-sm text-green-700">A: {q.answer}</div>
</div>
<div className="bg-white rounded-xl shadow-sm border border-slate-200">
<div className="p-4 border-b border-slate-100 flex justify-between items-center">
<h3 className="font-bold text-slate-700">Questions</h3>
<button
onClick={() => setIsAddingQuestion(!isAddingQuestion)}
className="flex items-center gap-1 text-sm text-blue-600 font-bold hover:bg-blue-50 px-3 py-2 rounded"
>
<Plus className="w-4 h-4" /> Add Manual
</button>
</div>
{/* Add Manual Form */}
{isAddingQuestion && (
<div className="p-4 bg-slate-50 border-b border-slate-200">
<div className="grid grid-cols-1 md:grid-cols-2 gap-4 mb-4">
<div className="flex flex-col gap-1">
<label className="text-xs font-bold text-slate-500">Question</label>
<input
placeholder="e.g. What is 2+2?"
className="p-2 border rounded text-black bg-white"
value={manualQ.text}
onChange={e => setManualQ({...manualQ, text: e.target.value})}
/>
</div>
<div className="flex flex-col gap-1">
<label className="text-xs font-bold text-slate-500">Answer</label>
<input
placeholder="e.g. 4"
className="p-2 border rounded text-black bg-white"
value={manualQ.answer}
onChange={e => setManualQ({...manualQ, answer: e.target.value})}
/>
</div>
<div className="flex flex-col gap-1">
<label className="text-xs font-bold text-slate-500">Points</label>
<input
type="number"
placeholder="10"
className="p-2 border rounded text-black bg-white"
value={manualQ.points}
onChange={e => setManualQ({...manualQ, points: Number(e.target.value)})}
/>
</div>
<div className="flex flex-col gap-1">
<label className="text-xs font-bold text-slate-500">Category</label>
<input
placeholder="e.g. Math"
className="p-2 border rounded text-black bg-white"
value={manualQ.category}
onChange={e => setManualQ({...manualQ, category: e.target.value})}
/>
</div>
<div className="flex flex-col gap-1 md:col-span-2">
<label className="text-xs font-bold text-slate-500">Media</label>
<div className="flex gap-2">
<input
type="text"
placeholder="YouTube Link or Image URL"
className="flex-1 p-2 border rounded text-black bg-white"
value={manualQ.mediaUrl}
onChange={e => setManualQ({...manualQ, mediaUrl: e.target.value})}
/>
<div className="relative">
<input
type="file"
accept="image/*"
onChange={handleImageUpload}
className="absolute inset-0 w-full h-full opacity-0 cursor-pointer"
/>
<button className="h-full px-4 bg-slate-200 hover:bg-slate-300 text-slate-700 font-bold rounded flex items-center gap-2">
<Upload size={16} /> Upload Img
</button>
</div>
</div>
<p className="text-[10px] text-slate-400">Supports YouTube links or Image Uploads</p>
</div>
</div>
<div className="flex justify-end gap-2">
<button onClick={() => setIsAddingQuestion(false)} className="px-3 py-1 text-slate-500 text-sm">Cancel</button>
<button
onClick={() => handleAddManualQuestion(game.id)}
className="px-3 py-1 bg-blue-600 text-white rounded text-sm font-bold"
>
Save Question
</button>
</div>
</div>
)}
<ul className="divide-y divide-slate-100">
{game.questions.length === 0 && (
<li className="p-8 text-center text-slate-400">No questions yet. Add some manually or use AI!</li>
)}
{game.questions.map((q, i) => (
<li key={q.id} className="p-4 hover:bg-slate-50 flex justify-between items-center group">
<div className="flex-1">
<div className="flex items-center gap-2 mb-1">
<span className="font-bold text-slate-400 text-xs">Q{i+1}</span>
<span className="text-xs bg-slate-100 px-2 py-0.5 rounded text-slate-500">{q.category}</span>
<span className="text-xs bg-slate-100 px-2 py-0.5 rounded text-slate-500 font-mono">{q.points}pts</span>
</div>
<div className="font-medium text-slate-800 flex items-center gap-2">
{q.mediaUrl && <ImageIcon size={14} className="text-indigo-500" />}
{q.text}
</div>
<div className="text-sm text-green-700">A: {q.answer}</div>
</div>
<button
onClick={() => handleDeleteQuestion(game.id, q.id)}
className="opacity-0 group-hover:opacity-100 p-2 text-red-400 hover:text-red-600"
>
<Trash2 className="w-4 h-4" />
</button>
</li>
))}
</ul>
</div>
</div>
);
})()
)}
<button
onClick={() => handleDeleteQuestion(editingGameId, q.id)}
className="opacity-0 group-hover:opacity-100 p-2 text-red-400 hover:text-red-600"
>
<Trash2 className="w-4 h-4" />
</button>
</li>
))}
</ul>
</div>
</div>
)}