fix: Use type for type imports and literal types
Refactor `types.ts` to use `as const` for `GamePhase` and explicitly define the `GamePhase` type. This improves type safety and clarity. Additionally, update imports in other files to use `type` for type-only imports, further enhancing type safety and preventing potential runtime issues.
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@@ -1,7 +1,8 @@
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import React, { useState, useEffect } from 'react';
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import { useGame } from '../context/GameContext';
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import { GamePhase } from '../types';
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import { Trophy, Zap, Target, LogOut, Image as ImageIcon } from 'lucide-react';
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import type { Player } from '../types';
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import { Trophy, Zap, LogOut } from 'lucide-react';
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export const PlayerView: React.FC = () => {
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const { gameState, players, teams, currentPlayerId, addPlayer, removePlayer, buzzQueue, handleBuzz, questions } = useGame();
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@@ -149,7 +150,7 @@ export const PlayerView: React.FC = () => {
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if (gameState.phase === GamePhase.FINAL_STATS) {
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const winningTeam = sortedTeams[0];
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let fastestPlayer = null;
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let fastestPlayer: Player | null = null;
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let fastestTime = Infinity;
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players.forEach(p => {
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if (p.stats.bestReactionTime && p.stats.bestReactionTime < fastestTime) {
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@@ -188,7 +189,7 @@ export const PlayerView: React.FC = () => {
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</div>
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<div>
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<div className="text-slate-400 text-xs font-bold uppercase">Fastest Buzzer</div>
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<div className="text-white font-bold text-lg">{fastestPlayer.name}</div>
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<div className="text-white font-bold text-lg">{(fastestPlayer as Player).name}</div>
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<div className="text-blue-400 font-mono text-sm">{(fastestTime / 1000).toFixed(2)}s reaction</div>
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</div>
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</div>
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@@ -227,6 +228,8 @@ export const PlayerView: React.FC = () => {
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);
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}
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const isGameActive = gameState.phase !== GamePhase.LOBBY && gameState.phase !== GamePhase.LEADERBOARD;
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// --- REGULAR GAMEPLAY UI ---
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return (
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<div className="h-full bg-slate-800 flex flex-col overflow-y-auto">
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@@ -259,7 +262,7 @@ export const PlayerView: React.FC = () => {
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<div className="flex-1 flex flex-col items-center justify-center p-6 relative">
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{/* Dynamic Question Text & Media on Mobile */}
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{gameState.phase !== GamePhase.LOBBY && gameState.phase !== GamePhase.LEADERBOARD && gameState.phase !== GamePhase.FINAL_STATS && currentQ && (
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{isGameActive && currentQ && (
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<div className="absolute top-4 left-4 right-4 text-center">
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<p className="text-slate-300 text-sm uppercase tracking-widest mb-2">Current Question</p>
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