f79d56a82d
Reported: fully zoomed in, couldn't pan left/right at all — stuck dead-center. My previous fix pinned the zoom's transform-origin at a fixed 50% 50% (the frame's own center) specifically to fix a *different* bug (the head of a portrait being unreachable). That traded one bug for another: with a fixed center, object-position's own pan formula only has room to move in whichever axis has overflow at zoom=1. For a portrait photo in this landscape frame, width is the *exact*-fit axis at zoom=1 — literally zero horizontal slack — so there was nothing for a fixed-center zoom to magnify away from, and horizontal dragging computed a division by (essentially) zero, guarded down to a hard no-op. The actual fix: transform-origin should match object-position (X% Y%), not stay fixed at center. Re-derived from there — with a matching origin, box position (X%, Y%) always shows exactly natural-image point (X/100*naturalW, Y/100*naturalH), at any zoom, in either axis, with no zero-slack case at all. Rewrote the drag-sensitivity and reference- rectangle math to match this (both simplify to plain linear formulas). Verified in the standalone test harness with the same portrait test image that reproduces the zero-slack case: dragging now works at any zoom level in both axes, and reaching an image edge (the original bug) still works too — tested both scenarios explicitly before deploying, since the first fix silently broke the second. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>