Initial commit: Flutter app + PHP/MySQL backend on Hostinger

Replaces Firebase with a self-hosted PHP/MySQL API served from
winded.prymsolutions.com. Includes full backend (schema, auth, events,
teams, brackets, suggestions, stats, media, file upload) and updated
Flutter repositories and domain models.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-05-14 20:13:57 -07:00
commit b239ae3e5f
208 changed files with 19187 additions and 0 deletions
@@ -0,0 +1,197 @@
import 'package:flutter/material.dart';
import '../../domain/bracket.dart';
import 'round_column.dart';
/// Renders a single-elimination bracket as a horizontal scrolling tree.
///
/// Geometry rules:
/// * Each round is a [RoundColumn] of width [_columnWidth] (220px card area
/// + 20px right gap = 240px).
/// * Round 1 matches are evenly distributed across the available height.
/// * Each subsequent round's match N is centered between matches 2N and
/// 2N+1 of the previous round.
/// * Connector lines are drawn behind the cards by [_ConnectorsPainter]:
/// a horizontal stub leaves each match's right edge, then a vertical
/// segment joins to the horizontal stub entering the next round's match.
class BracketTreeWidget extends StatelessWidget {
const BracketTreeWidget({super.key, required this.bracket});
final Bracket bracket;
// Layout constants.
static const double _cardWidth = 200;
static const double _cardHeight = 80;
static const double _columnGap = 40;
static const double _columnWidth = _cardWidth + _columnGap; // 240
static const double _matchSlotHeight = 120; // card + status line + spacing
static const double _verticalPadding = 24;
static const double _labelHeight = RoundColumn.labelHeight;
@override
Widget build(BuildContext context) {
final rounds = bracket.rounds;
if (rounds.isEmpty) {
return Center(
child: Text(
'This bracket has no rounds yet.',
style: Theme.of(context).textTheme.bodyMedium,
),
);
}
final firstRoundMatches = rounds.first.matches.length.clamp(1, 1024);
// Total drawable height inside the column body (below the round label).
final bodyHeight = _matchSlotHeight * firstRoundMatches;
final columnHeight = bodyHeight + _labelHeight + _verticalPadding * 2;
final totalWidth = rounds.length * _columnWidth;
// Compute card centers per round, in local column-body coordinates
// (i.e. y measured from the top of the Stack that holds the cards).
final centersByRound = <List<double>>[];
for (var r = 0; r < rounds.length; r++) {
final matchCount = rounds[r].matches.length;
if (r == 0) {
// Evenly distribute round 1.
final slot = bodyHeight / matchCount;
centersByRound.add([
for (var i = 0; i < matchCount; i++)
_verticalPadding + slot * (i + 0.5),
]);
} else {
// Each match centered between its two feeders from previous round.
final prev = centersByRound[r - 1];
final centers = <double>[];
for (var i = 0; i < matchCount; i++) {
final a = i * 2;
final b = a + 1;
if (b < prev.length) {
centers.add((prev[a] + prev[b]) / 2);
} else if (a < prev.length) {
centers.add(prev[a]);
} else {
centers.add(_verticalPadding + bodyHeight / 2);
}
}
centersByRound.add(centers);
}
}
final connectorColor = Theme.of(context).colorScheme.outlineVariant;
return SingleChildScrollView(
scrollDirection: Axis.horizontal,
padding: const EdgeInsets.symmetric(horizontal: 16),
child: SizedBox(
width: totalWidth,
height: columnHeight,
child: Stack(
children: [
// Connector lines drawn first so they sit behind the cards.
Positioned.fill(
child: IgnorePointer(
child: CustomPaint(
painter: _ConnectorsPainter(
rounds: rounds,
centersByRound: centersByRound,
columnWidth: _columnWidth,
cardWidth: _cardWidth,
labelHeight: _labelHeight,
color: connectorColor,
),
),
),
),
Row(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
for (var r = 0; r < rounds.length; r++)
RoundColumn(
round: rounds[r],
cardCenters: centersByRound[r],
columnWidth: _columnWidth,
cardWidth: _cardWidth,
cardHeight: _cardHeight,
columnHeight: columnHeight,
),
],
),
],
),
),
);
}
}
class _ConnectorsPainter extends CustomPainter {
_ConnectorsPainter({
required this.rounds,
required this.centersByRound,
required this.columnWidth,
required this.cardWidth,
required this.labelHeight,
required this.color,
});
final List<BracketRound> rounds;
final List<List<double>> centersByRound;
final double columnWidth;
final double cardWidth;
final double labelHeight;
final Color color;
@override
void paint(Canvas canvas, Size size) {
final paint = Paint()
..color = color
..strokeWidth = 1.5
..style = PaintingStyle.stroke;
// For each pair of adjacent rounds, draw connectors from every match in
// the earlier round into its corresponding match in the later round.
for (var r = 0; r < rounds.length - 1; r++) {
final left = centersByRound[r];
final right = centersByRound[r + 1];
// Card horizontal bounds for this column.
final colLeftX = r * columnWidth;
final cardRightX = colLeftX + (columnWidth + cardWidth) / 2;
final nextColLeftX = (r + 1) * columnWidth;
final nextCardLeftX = nextColLeftX + (columnWidth - cardWidth) / 2;
final midX = (cardRightX + nextCardLeftX) / 2;
for (var i = 0; i < left.length; i++) {
// Pair index in next round.
final next = i ~/ 2;
if (next >= right.length) continue;
final fromY = left[i] + labelHeight;
final toY = right[next] + labelHeight;
// Right stub from card.
canvas.drawLine(Offset(cardRightX, fromY), Offset(midX, fromY), paint);
// Vertical segment connecting siblings.
canvas.drawLine(Offset(midX, fromY), Offset(midX, toY), paint);
// Left stub into next round's card.
canvas.drawLine(
Offset(midX, toY),
Offset(nextCardLeftX, toY),
paint,
);
}
}
}
@override
bool shouldRepaint(covariant _ConnectorsPainter old) {
return old.rounds != rounds ||
old.centersByRound != centersByRound ||
old.color != color ||
old.columnWidth != columnWidth ||
old.cardWidth != cardWidth ||
old.labelHeight != labelHeight;
}
}